Wednesday, July 25, 2012

ASUS Lamborghini VX7 Review


Design

Che bella! That's all we had to say when we first saw the VX7. While the wedge shape of the notebook is not all that far removed from the ASUS G53SW, the lid and rear have been modified to resemble the Lamborghini Murcielago rather than a F117 stealth fighter (as with the G53SW). Instead of a soft-touch matte black lid, the VX7 has a glossy black finish with the Lamborghini logo in the center. As with the car, you'll want to keep a polishing rag handy to maintain the VX7's pristine look. You can also get the lid in orange; given the flashiness of the notebook, we'd choose that option.
Around the back, ASUS has augmented the vents with clear red plastic slots that resemble the taillights on a Lamborghini; it would be far cooler if they were also backlit. The deck of the VX7 has its own styling, too. We love the black leather palm rests, complete with elegant stitching. They not only look fantastic, but are also very comfortable to rest your wrists on.
ASUS Lamborghini VX7
Other automotive touches include a dark chrome plastic lining around the touchpad and "automobili Lamborghini" written above the keyboard. Even the Power button says "Start Engine." When you turn on the notebook, instead of the generic Windows startup sound, you hear a car revving its engine.
Measuring 15.8 x 12.2 x 1.4-2.2 inches, the VX7 is slightly larger than the G53SW, and, at 8.4 pounds, is 3.2 ounces heavier. Even with the black Lamborghini-accented messenger bag that comes with the VX7, you still wouldn't want to carry it around for long.

Heat

After streaming a Hulu video for 15 minutes at full screen, the Lamborghini VX7 remained cool: The touchpad registered 80 degrees, the space between the G and H keys was 88, and the middle of the underside was 90 degrees. The vents at the rear of the VX7 really do the trick.

Keyboard and Touchpad

ASUS Lamborghini VX7
ASUS Lamborghini VX7Just like the G53, the VX7 has an island-style keyboard that's backlit and comfortable to type on, but it could be better. The keys themselves are nicely spaced and have good travel and feedback, but the right Shift key is undersized, and the number pad and arrow keys are smaller than they have to be. Also, we noticed a bit of flex, similar to the G53.
The 2.75 x 1.75 Synaptics touchpad on the VX7 felt slightly small for a notebook of this size (it's the same size as on the G53), and its mirrored surface had a slight amount of friction, but we were able to execute multitouch gestures easily. The trapezoidal, chromed mouse buttons below were large, and provided snappy feedback.

Display and Audio

ASUS Lamborghini VX7
With a resolution of 1920 x 1080, the Lamborghini VX7's 15.6-inch glossy display provided bright and crisp visuals. We could pick out individual leaves while playingWorld of Tanks and individual strands of hair when watching the 1080p trailer forHarry Potter and the Deathly Hallows. However, we did notice a bit of noise in the darker areas of the screen, and colors did appear muted at times.
We liked that we could automatically change the color temperature by pressing the middle button on the upper-left of the deck. However, viewing angles were somewhat limited; images started to reverse at 45 degrees on either side.
The small speakers in the top middle of the VX7's deck produced loud but tinny sound. Bruce Springsteen's "Glory Days" and Kanye West's "All Falls Down" had almost no bass. Even when we were playing games, explosions didn't have the chest-thumping boom we were looking for. The THX Trustudio audio manager did little to help.

Ports and Webcam

The left side of the VX7 has a tray-loading Blu-ray drive and two USB 2.0 ports. The right side houses HDMI, one USB 2.0 and one USB 3.0 port, Ethernet, and headphone and mic ports.
ASUS Lamborghini VX7
ASUS Lamborghini VX7
ASUS Lamborghini VX7
ASUS Lamborghini VX7
The 2-megapixel webcam on the VX7 can take photos at up to 1600 x 1200 pixels and capture video up to 640 x 480. While a little on the grainy side, the webcam picked up details such as the stripes in our shirt as well as a bright orange cup sitting on the desk behind us. Using ASUS' LifeFrame utility, we were able to make fine adjustments to the picture quality, including brightness and contrast, and could even add fun effects, such as a virtual pair of sunglasses or a black eye.
ASUS Lamborghini VX7

Performance

The computing equivalent of a 572-horsepower V12 engine, the VX7 comes with a quad-core 2.6-GHz Intel Core i7-2630QM processor, 16GB of RAM, and Nvidia GeForce GTX 460M graphics with 3GB of GDDR5 memory. However, the VX7's dual 750GB, 7,200-rpm hard drives made it feel like this machine was filled up with regular unleaded.
On PCMark Vantage, the VX7 scored 7,740, which is about 900 points higher than the desktop replacement average, but the G53SW (which has the same specs, but 8GB of RAM and a single 750GB, 7,200-rpm hard drive) notched a higher 8,470 on the same test. The Alienware M14x (Intel Core i7-2820QM) and the MSI GT680R(Intel Core i7-2630QM) blew past it with scores of 9,293 and 9,184, respectively.
While the VX7 was quick to boot up Windows 7 Ultimate (just 56 seconds), it took the 7,200-rpm hard drive a long 3 minutes and 38 seconds to duplicate a 4.97GB folder of multimedia files. That's a rate of 23.3 MBps, well below the 34.1MBps category average, the 39.1 MBps of the G53SW, and well below the GT680R (62.1MBps).

Graphics and Gaming

The VX7's Nvidia GeForce GTX460M graphics card and 3GB of VRAM powered through the 3DMark06 test with a score of 13,927, which is on a par with the G53SW and the GT680R, and about 5,200 points higher than the desktop replacement category average. The VX7 also outpaced the Alienware M14x's Nvidia GeForce GT555M (12,553). On 3DMark11, the VX7 scored 1,658, which also bested the M14x (1,324), but was below the G53SW (1,825) and the MSI GT680R (1,796).
In World of Warcraft, the VX7 delivered 71 frames per second with effects set to maximum and the resolution at 1920 x 1080. That's 11 fps higher than the category average and the G53SW; the GT680R edged it out slightly (81 fps). The M14x scored 77 fps, but it has a lower screen resolution of 1600 x 900.
In Far Cry 2, the VX7 kicked out 39 fps at its native resolution and effects on Very High. That's a bit above the category average (33 fps), but below the G53SW and the GT680R, both of which saw 55 fps at the same settings at the same resolution. By comparison, the M14x scored 50 fps.
Still, gaming was a blast on the VX7. We averaged 49 frames per second when playing World of Tanks at native resolution and effects jacked up. We could pick out the smallest details, from the foliage on the trees to cobblestone streets to individual treads on our Sherman tank as we rumbled through the boards. Our only regret was that the speakers didn't provide enough low end to really hear the growl of our tank's diesel engine or the boom as we fired our gun.

Battery Life

ASUS Lamborghini VX7
Like most gaming notebooks (and sportscars), the VX7 is a gas-guzzler. Its eight-cell, 5200-mAh battery lasted 2 hours and 55 minutes, just 5 minutes less than the G53SW. That's slightly better than the category average (2:48), but the VX7's size and weight means it won't be far from an outlet for long. The Alienware M14x lasted a longer 4:11, but it also has a smaller screen to power.

Express Gate Cloud

The VX7 includes ASUS Express Gate Cloud, software that allows users to boot the laptop without using Windows. After pressing the button on the upper left of the keyboard deck, the VX7 launched Express Gate in approximately 15 seconds. Express Gate Cloud features a series of eight sliding tiles (Calendar, Chrome, Game, Music, Online Video, Photo, Social Network) that users can navigate to access the web and a number of entertainment options.

Software

ASUS keeps the software pre-load fairly light on the VX7. Included are ASUS utilities for tweaking the system, such as Power4Gear Hybrid (for adjusting performance settings), and FastBoot (to speed up boot time). Other software includes Cyberlink Blu-ray Disc Suite (for burning discs), Roxio Cineplayer BD (for playing Blu-rays), Trend Micro Titanium Internet Security, and Nuance PDF Reader.
ASUS Lamborghini VX7

Verdict

ASUS Lamborghini VX7
The ASUS Automobili Lamborghini VX7 has looks that kill, but even when you factor in the premium for the design, the performance doesn't quite match the $2,269 price. We were a bit disappointed with the lack of bass when playing music and games, and the VX7's keyboard flex gives us some pause. For about $700 less, you can get an ASUS G53SW with the same gaming prowess--but with less storage and no Blu-ray. If you're looking for a true desktop replacement, you can get an Alienware M17x with all the same specs, but with a larger 17-inch display, better audio, and cool backlight customizations for around the same price. Still, gamers who happen to be Lamborghini aficionados will no doubt swoon over the VX7. Just be sure to get the orange lid.


Video


Wednesday, July 18, 2012

Wordweb Pro :Review


The Internet has made it a lot easier for computer users to look up words, definitions, translations and encyclopedias. But even if you use the Internet for these things, you may run into usability issues or sites that display one kind of information but lack others that you are also interested in.
WordWeb Pro is a desktop English thesaurus and dictionary that integrates into nearly every software on a computer system. The program runs in offline mode by default, but can connect to the Internet to provide additional information when an Internet connection is available.
wordweb pro
You can bring up the main application interface to look up words or phrases right away, or use the the program’s hotkey (Ctrl and right-clicking after selecting a word or Ctrl-Alt-W) to send that word to the program interface. If you use the keyboard shortcut you also get options to replace the selected word or phrase in the browser with an alternative. The integration was tested successfully in the Firefox web browser, Thunderbird email client and Microsoft Word. It is likely that it will work in the majority of Windows programs as well.
And since it uses its own word databases that are available on the computer, results are almost displayed instantly.
WordWeb Pro displays the spelling and meanings of the word or phrase (separated into nouns, verbs and derived where appropriate). The nouns, verbs, adjectives and adverbs buttons on the right can be used to quickly jump between those groups in the interface.
The lower half of the screen displays word related information that may include synonyms, words that are similar, types or antonyms. The word interface for instance displays type of (e.g. computer programme, surface) and Types (CLI, GUI) when the word is looked up in WordWeb.
A double-click on any word listed in the interface looks up that word immediately in the program. You can use the back and forward buttons or the history pulldown menu to quickly open up a word again that you have already looked up.
Words, phrases or the entire text can be copied directly when they are displayed in the definition part of the interface, or copied using the copy button when they are displayed in the lower part.
Plus and minus buttons are sometimes displayed in the interface to display additional or less alternatives.
WordWeb Pro comes with an audio module that offers to pronounce the current word or phrase to the user. It is still an interesting feature, especially so for non-native speakers who have troubles pronouncing particular words.
When you connect the program to the Internet you extend its functionality to include information from Wikipedia, Wiktionary and Wordweb Online in the program interface. A click on one of the tabs opens the word’s page on Wikipedia or Wiktionary directly in the program interface. This may be handy if additional information about a word or phrase are needed that the program cannot supply.
wordweb pro review
A bookmarking system is available to quickly jump to a word or phrase look up in the program.
The professional version of WordWeb comes with features that that free version does not offer. This includes 65,000 additional audio pronunciations (compared to 5000 of the free version), 5000 additional definitions, the ability to add custom web references and glossaries, integration of third party dictionaries, wildcard searches, full text definition search and the ability to find and solve anagrams.
Options
It is possible to change the hotkeys to look up words in third party applications. This is done via the Options > Hotkey menu. The program supports both a one-click look up and a traditional keyboard shortcut look up hotkey.
hotkey word look up
The program preferences can be used to change the English locale (you are asked during installation to pick one), to enable vulgar or offensive words under synonyms and suggestions or to make the program stay always on top in the operating system.
The program is offered as a free and pro version for Windows and a version for Apple’s iPhone. Interested users can download the free version from the developer website or purchase the pro version from this page.
Verdict
Wordweb Pro is a sophisticated English thesaurus and dictionary. The program’s easy to use, integrates well with all kinds of applications and shines thanks to its ability to integrate third party services in the interface.

Wednesday, July 11, 2012

Samsung Galaxy S III : Review

Samsung's rise in the mobile phone arena in the last few years has been phenomenal. The company has truly come a long way and the success of its last two flagship smartphones played a huge role. It is in this backdrop that Samsung's latest flagship phone becomes so important to the company.
When JK Shin, President and Head of IT & Mobile Communications Division at Samsung, was standing on the podium on May 3, 2012, stakes were high and everyone was anticipating a smartphone that would leave the competition behind. It was going to be the third iteration of company's much successful Galaxy S smartphone. He did unveil something that was extraordinary and full of exciting features and industry leading specifications, but will this new smartphone be able to leave the competition behind and prove powerful enough to take on Apple's upcoming iPhone and HTC's flagship One X? We will find out in this review.

Hardware
Smartphone after smartphone, Samsung has showcased that it continues to put more emphasis on the display of the smartphone and same is visible in S III. The 4.8-inch display on the phone is the single main highlight of the phone. It almost takes the whole of the front, leaving little space for the buttons, front camera and sensors. We don't mind that because by limiting the bezel and removing any unwanted space, Samsung has been able to fit the huge display in much smaller device, which is easier to hold and operate. But, you still have to adjust your grip at times and use both hands while operating the phone at many occasions.
There is nothing extraordinary about Galaxy S III design apart from the fact that it houses so much in such a thin body. Company has played safe and conservative, while the direct competitor to the phone One X is a result of HTC's attempt to do something different, which actually works quite well.
sgs3-sides.jpg
We are not saying that the Galaxy S III design is bad but it is definitely uninspired. However, it is quite functional and well-built. The no frills design borrows quite a few elements from company's last two Galaxy S models. The home button makes an appearance once again, coupled with same Android button arrangements, and familiar speaker/ ear-piece grill.
Similar to other flagships, a single sheet of glass carefully covers the front; the only bumps are home button and ear-piece grill on the top. As we are on the topic of the home button, it is important to point out that home button was actually a little disappointment for us. In the attempt to fit everything in smaller case, Samsung has reduced the size of home button considerably. We would've preferred a capacitive touch button instead of this small physical home button.
Back to the build of the smartphone, thanks to the plastic body and the usual paper thin battery cover, company has been able to keep the smartphone weight to just 133 grams, which is just 3 grams more than HTC One X.
It is interesting to note here is that Samsung has been able to pack a 2100 mAh user- removable battery in just 8.6mm thick body along with microSD card slot. So, rather than paying more for a bigger internal memory version of the phone, you can actually just pop in a card when required.
It also packs a Micro-USB port at the bottom, which is also used for charging, data transfer via PC and to connect to HDMI devices.
Overall, with all the glossy finish and rounded corners, the build quality is quite decent. Despite being plastic, the smartphone feels nice in hand and is very well put together.

Display
The huge 4.8-inch display on Galaxy S III is obviously the first feature that you will notice on the smartphone and it won't let you down. S III comes with a Super AMOLED HD display, which has the same underlying technology as Galaxy Nexus but has been improved a lot during the time period between both the launches. However, HTC's One X is still able to score over Galaxy S III in the display category; the LCD on One X has great viewing angles, best in the class clarity and colour balance. On the other hand, the bluish tinge is present on Galaxy S III display and the automatic brightness doesn't work as expected.
sgs3_with_others.jpg
We won't go in Pentile vs non-Pentile debate here, as that doesn't really matter in the real-life usage of the smartphone. Overall, the colours are vivid, text is clean, readable and viewing angles are great.

Camera
HTC has set a high bar for smartphone cameras with its One X but Samsung has been able to best it with Galaxy S III. The image quality of the smartphone is simply outstanding. The images are sharp and clear, and even the full resolution images are pretty neat.
The 8MP camera on-board provides a holistic imaging experience and removes any need to carry multiple devices for basic photo needs.
Company has also included burst mode in smartphone camera, which allows consumers to capture 20 shots in one go with around 6 shots per second.
The camera software is pretty similar to what you might have seen on Galaxy S II; it is simple and easy to use. Most of the settings and controls are present on the left and the video/photo mode toggle along with capture button is on the right. It might not be as intuitive as One X's camera app, but the quality of images taken from camera fills up that gap.
Samsung has added HDR mode to Galaxy S III, which takes multi shots at various exposure values and combines them to create a single image. HDR helps you in situations where two parts of your photo frame have very different lighting condition.
sgs3_camera.jpg
The 1.9MP front camera on the smartphone is pretty neat and gives decent output. As the smartphone comes with built in video call support over telecom network, you will find using it quite often.
Moving on to the video recording, thanks to the ultra-fast processor inside the device, recording video worked as expected, auto-focus is slightly spotty but rest works fine. Galaxy S III also allows tap-to-focus in video recording, thus helping you in capturing even better videos.
The only missing part is on the optical side, Galaxy S III only supports a maximum aperture of f/2.6, which is well behind than f/2.0 on HTC One X. It means, Galaxy S III will be slightly worse in low-lighting conditions.

Software/ Interface
sgs3-software_home.jpg
Samsung Galaxy S III runs on Android 4.0.4, but if you remember Ice Cream Sandwich from its stock looks, then you won't be able to recognise it on the smartphone. Samsung has gone all out to skin the hell out of ICS on S III.
There is hardly any part of the smartphone that looks like ICS on Galaxy Nexus. But, then it is expected from the Korean manufacturer to help it differentiate the device in such a competitive market.
Do these customisation work or are they just adding bloat to refreshing Ice Cream Sandwich? Well, up to a large extent, they do work.
One of major part of Samsung's Galaxy S III announcement was dedicated to the several software customisations that company has made in this smartphone. Several new features that have been added to it are not present in any other Android smartphone even from Samsung.
Samsung has not only added these features but has also decided to stay away from Android buttons introduced in ICS ( Home, Back and Multitasking) and has chosen to use good old Gingerbread style buttons - Home, Back and Menu (no multitasking button here and it can be managed by long pressing the home button).
sgs3-software_toggle.jpg
Apart from home screen, the first customisation to be noticed on Galaxy S III is the set of quick toggles present in notification bar. Other such improvements include trash icon shortcut in Gallery app, and quick access of detailed volume control.
sgs3-software_s-beam.jpg
Many of the old Touchwiz features are still present in S III, like swiping the contact name left or right to message or call. Lock screen has been customised as well to include app shortcuts, which can further be altered as per your preferences.
The additions are not just limited to these little tweaks; company has made some big feature additions as well. One of our favourites from these features is "Pop up Play," the ability to play video anywhere on your screen simultaneously while doing other tasks. S-Beam is another enhancement from the company that has been made over Android beam, which is present by default in ICS. Samsung has actually combined the functionalities of NFC and Wi-Fi Direct in S-Beam, thus allowing you to transfer not only small packets of information but also big amount of data. S-Beam currently works with Galaxy S III only, so the functionality is limited right now.
Coming to the Samsung's answer to Apple's voice assistant Siri, S-Voice, we must say that it is just a big gimmick and adds no value whatsoever. Even in terms of gimmick quotient, the functionality of S-Voice is very limited when compared to Siri. S-Voice only responds to typical command, there is no personality to it at all, so if you were planning to ask some random question, stop right there, it won't answer.
sgs3-software_s-voice.jpg
It works well with commands and we are not sure how much of use would that be to you. After looking at the next version of Siri at WWDC, S-Voice is now looking even more inferior. One positive with S-Voice over Siri is that the former understands the Indian accent better.
Other such features include Smart Stay, Direct Call, Social Tag, Buddy Photo Share, and All Share Play/Cast. During our time with Galaxy S III, the Direct Call functionality that allows you to directly call a person whom you are sending a text by simply picking up the phone and putting it next to your ear, worked perfectly. However, we are disappointed by Smart Stay; it did not work as advertised by the company. The results were irregular, only working sometimes.

If you are wondering about the stock ICS features, under the Samsung's nature inspired UI, all of the additions that were made by Google in ICS are also present on the phone including Face Lock, detailed data info, and battery usage charts.
Well, not everything is hunky-dory here. Some of the Samsung's tweaks to Android 4.0 actually fall flat and the method of creating folders is one of them. The dragging and dropping an app on another to create folder doesn't actually work in Galaxy S III. To make a folder, you will have to open app drawer select one app and then drag that to create folder icon, which will then be placed on the home-screen. Another such fail is the removal to Play Store shortcut from top right corner of app drawer screen; Samsung has replaced that with a link to downloaded apps.

Performance/ Battery Life
No surprises here. The 1.4GHz Exynos Quad powered Galaxy S III is really a powerhouse and it is clearly visible in every single action on the smartphone. If you liked using Tegra 3 powered tablet or even One X, you will like the S III even more.
We won't go into any technical jargon or benchmarks here, although they agree, but in real-world usage, the  Galaxy S III performs brilliantly and does everything that you throw at it without showing any strain.
Whether you are working on image heavy documents, opening huge webpages or watching 1080p clips, there is no lag at all. The performance is simple unsurpassed. We can't wait for the apps that fully exploit the S III's power.
sgs3_homebutton.jpg
Call quality and network reception are both superior and you will not face any issues.
Performance review cannot be completed without actually talking about the battery life of the smartphone and the Galaxy S III packs in a big 2100 mAh battery, which is also user-replaceable (do need to keep in mind that stock battery also houses NFC chip).
Despite the big HD display and quad-core processor on board, Samsung Galaxy S III will not give you a  battery low warning in a day's judicious use, but heavy users might not be so lucky. Because of the presence of a big battery, Galaxy S III also takes around three hours to get fully charged.

Verdict
Consumer expectations were very high after Galaxy S II and Galaxy Nexus, and Samsung has been able to beat them by presenting a technological marvel in the form Galaxy S III. The camera, processor, and the software customisations, all are best in the class right now. It might not have the looks of One X, but it scores in almost everything else.
In the end, it all comes down to one thing - the pricing is, somewhat surprisingly, on the upside. Priced at Rs. 43,180, it is way more than HTC One X's Rs. 37,899 maximum retail price. Street price might be a little lower, but looking at the current pricing, HTC One X is the better deal however Galaxy S III is a better phone. So, if price is no barrier to you, go for it.

Wednesday, July 4, 2012

iPod Touch : Review

At Apple's last event, Steve Jobs called the iPod touch the company's "most popular iPod," and it's easy to understand why. In just a few short years, the iPhone-with-no-phone has kept in lockstep with Cupertino's halo device, benefitting from the same kind of constant hardware and software updating that has helped turned the iPhone into an iconic gadget. The touch has been right alongside the iPhone's meteoric rise in popularity, becoming the go-to second-pocket slab for millions. There are good reasons, too. Apple boasts about gaming on the device -- claiming it beats out both Nintendo's and Sony's offerings in sales... combined. While we can't concede that the device is a dedicated game console, it most definitely games. And it's still an iPod, an internet device, and a thousand other things thanks to Apple's vastly populous App Store. Now the player has once again reaped the rewards of iPhone updates, boasting a new Retina Display, the A4 CPU, two cameras which allow for FaceTime calling and 720p video recording, and all the new features of the company's latest mobile operating system, iOS 4.1. But despite all of the plusses, we still have to ask: is the little do-everything box still worth the premium price tag? We took a deep dive on the latest model and have the verdict, so read on to find out.

Hardware

If you own the last version of the iPod touch, the design of the latest version shouldn't come as a major surprise. Instead of aping the iPhone's new glass-sandwich looks, the touch hews close to its roots with a super thin profile made up of one part glass screen and one part all-metal back. The device still bears the smudge inviting chrome rear panel, and continues the trend of shrinking the thickness as far down as possible. We thought the iPhone 4 was crazy thin, but the new touch looks like a toothpick by comparison. In our large hands, we might even argue that it's a little too small -- but it should be just right for the legion of teens and tweens that will clamor for this come holiday time.

As with earlier version, hard buttons come in the form of a single home key, a power / sleep button (finally moved to match the iPhone's placement at the top-right of the device, as opposed to the opposite side on previous versions), and two volume buttons on the left. Around back there's now a small camera lens in the upper corner of the device, while a single, VGA shooter peers out from behind the glass on the front of the player. A quick note: we had a little trouble consistently finding the sleep button when using the device -- it's a bit buried in the housing.

All told, we think it's break even in the looks department. The thinness is certainly welcome, but not a game changer. While we like the iPod touch design overall, there's nothing present in the new version that makes it significantly more lust-worthy than previous generations.

Internals

Inside the new iPod touch is Apple's A4 CPU, the same engine used to power the iPhone 4 and iPad (and that new Apple TV as well). We assume the device is sporting the same 512MB of RAM that the iPhone has, but we won't know for sure until someone like iFixit gets their hands on it. The 3.5-inch capacitive touchscreen is called a Retina Display, which means it had equal resolution (960 x 640) and pixel density (326 ppi) as the iPhone 4, but it's not the same IPS panel that you're used to on the touch's big brother. What does that mean in real world terms? Well in our testing we could see noticeable difference in viewing angles, but only at pretty extreme positions. We also felt like the touch's display was slightly darker than the iPhone 4 screen. In general, we don't see this as a major detractor for the device, but there's no question that the iPhone 4 is sporting a qualitatively better display. It may be an "iPhone with no contract" in many regards, but not when it comes to the screen.

Aside from that you've got WiFi (802.11b/g/n to be exact), Bluetooth 2.1 + EDR, and Nike + support built in. No GPS here, and obviously no cell radios.

We're a little confused by Apple's reluctance to add a GPS chip to these devices. Since the App Store is litered with navigation software, and this could easily take the place of a TomTom or Garmin device, it seems like a short walk to paradise for the company. The touch checks a lot of boxes on the list, but true navigation is still blank, and we can't really understand why.

Cameras

Just like Apple wanted, much has been made about the touch's camera capability. It seems like the idea of a touch with cameras has been a long time coming (and based on what we've seen from case manufacturers since the last fall Apple event, we're actually about a year behind schedule). But the cameras on this device aren't quite the same pair that you get on the iPhone 4, and there should be no mistaking one for the other. The rear camera on the device is capable of 720p video, but that means that its maximum resolution is 1280 x 720 -- and when it's used for still photos, that resolution becomes 960 x 720 (that's a 720p at a 4:3 ratio). Obviously this is not the same lens or sensor as the iPhone 4, and when we asked Apple about it, they said it was more a consideration of size rather than cost. According to Greg Jozwiak, using something closer to the iPhone 4's sensor would have made the casing for the touch considerably larger. The camera is also fixed-focus rather than auto-focus, which means that tapping on the screen has no discernible result except for altering the white balance and exposure. Oh, and there's no flash to be found. Around front, the phone sports a VGA camera (similar to that of the iPhone), but again this is a fixed-focus lens.


We really would have liked to see a higher quality shooter on the back of this device -- maybe the iPhone 4 has spoiled us, but even something like 3 megapixels wouldn't have felt out of place here. And we're pretty sure Apple could figure out a way to keep this thing thin and light in spite of it.

In our side by side shots with the iPhone 4, it's obvious that the touch's performance for still images is far below that of its big brother. For taking quick shots (which don't require tight focus), you'll be fine, but if you want to grab printer-ready pics, the touch definitely will not be a reasonable stand-in. However, when it comes to video, the 720p performance was actually quite surprising, and the device seemed to have no problem capturing smooth HD content. See the clip below (and check the raw file here) for a look at what kind of results it can produce.



Sound quality

As with the new nano, the touch did seem to sound a little better than previous versions, but it's not such an astounding difference that you should toss your last gen model in the garbage. Overall, playback seemed solid to us -- at least it didn't leave us wanting for quality. If you're planning on using the external speaker for listening, however, you might want to reconsider. We can't remember the last time we heard something so tinny. Of course, it's not surprising considering the size of this housing. Even though it's located in a similar spot as the iPhone 4's speaker, the volume and quality of audio it produces is not even in the same vicinity. Still, how often will you use this?

Software

If you've used an iPhone or iPod touch with iOS 4, there will be few (if any) surprises here. The touch performs exactly like any other iOS device, though admittedly you'll probably notice faster performance if you're upgrading from an earlier model of touch. Our review unit was loaded up with 4.1, which means we had access to a non-beta Game Center, as well as some of those proximity and performance fixes Apple told us would be coming -- though without seeing 4.0 on this device, it's hard to spot the differences.

Overall, performance was silky smooth on the touch -- games didn't lag, and getting around in the OS was as painless as it is on the iPhone 4. Multitasking worked flawlessly, and for those of you using the device heavily as a media player, it makes juggling playback functions along with the other "stuff" the touch does dead simple.

The new touch does come equipped with FaceTime, though now instead of using your phone number (and SMS) to connect, it asks for your email address as an identifier. Unfortunately, only other 4.1 devices can make a connection with the touch, so we were only able to make a handful of calls. In general, the application worked as effortlessly as it does on the iPhone, though we still had some freezes and breakups even on our strong WiFi connection. Ultimately, we still see this as a side dish and not the main course for these devices. With the iPhone 4, we complained that without 3G options for FaceTime calls, the feature remains limited in use, and that's now doubly true with the touch -- unless you're carting around a MiFi, you're stuck mostly indoors (and probably at home) for these calls. One thing to note about FaceTime on the touch -- on our device the volume seemed extremely low even when cranked up (in keeping with our experience for music playback), though the New York Times' David Pogue told us his device sounded loud and clear. "Like an iPhone," he said.

As we said, Game Center is installed on the device, but no games seem to take advantage of the feature just yet. We did field a few friend requests, but all we could do was look at our list of contacts. We'll likely take a longer look at this feature when it's accessible to all iOS 4 users, but for now the most notable thing about the app is that Game Center looks nothing like any Apple product you've ever seen. That font!

Wrap-up

Reading through this review, it should be clear that there isn't actually a whole lot to say about this device that hasn't already been said. The new touch isn't magical or revolutionary, or even unfamiliar. What it is, however, is a product without a peer; a media player that does far more than media playing. Besides the smaller screen real estate, the touch might be better compared to a tablet or netbook -- it has many of the same functions (more, in some cases). So you're not just dropping $229 (8GB), $299 (32GB), or $399 (64GB, also, ouch) on a music and video player -- you're buying into a mini-computer, a video camera, and a game system all with a massive ecosystem.

If you're already carrying around a smartphone with the above functions, maybe the iPod touch doesn't make sense, but for the legions of buyers out there who have yet to make the jump (or are stuck with an outdated handset), this device's appeal is hard to deny. Don't get us wrong, the touch isn't without faults -- the lack of GPS and a fairly low-quality still camera come to mind -- but there's nothing major here that gives us pause (and frankly, nothing else like it on the market). With the addition of HD video shooting, the new Retina Display, and a faster A4 processor, the touch has just gone from "nice to have" to nearly irresistible.